This AOE2 Knight rush build order is one that can be completed with any civilization. This can be a really strong build order against someone who has committed to an economy boom or a feudal rush. This is provided you have walled your base suitably to prevent their rush causing you problems. The knight rush is one that is best used on semi-closed maps like Hideout, where your base is protected. Your knights will quickly break down the enemy walls and be able to raid the enemy economy.
In a 1v1 game, I wouldn’t recommend using this on an open map like Arabia unless you are able to wall your base. At lower levels, you may be able to get away with it more on open maps but the higher you climb, the less suitable this build order would be on Arabia. It can be a great strategy to use as the “pocket player” in a team game. This is where your allies will distract the enemy with a feudal age rush. You will then fast castle and start producing knights to attack the enemy flanks. As always, specific civilizations will be able to complete this a little quicker. But this is a great starting place for beginners to learn more aggressive build orders.
The AOE2 Knight Rush Build Order is as follows:-
Dark Age6 vills to sheep 4 to wood (with Lumber Camp) 1 boar 1 build 2 houses then berries 4 berries (lure 2nd boar with existing boar villager) 2 boar, move weak villagers to farms 6 wood with 2nd lumber camp (5 vills per lumber camp) 3 gold Loom Click feudal age
when sheep have finished make farms, 9 farms in total when feudal age research is 50%, make a barracks
Feudal AgeMake a stable and blacksmith 2 new villagers to gold click up to castle ageWhilst Advancingwhen berries are done send 3 vills to gold and make 2 farms research double bit axe and horse collar make 2nd stable
Castle Agemake 6 knights, research bloodlines and blacksmith techs ATTACK!!! then keep making knights