Here you will find all of the AOE2 build orders that are available for specific civilizations. You will find a range of different strategies, whether they’re an archer rush, scout rush, drush or some kind of fast castle strategy. We also have the infamous “Persian Douche” and the Inca tower rush. The Ethiopian Archer rush seems to be my most popular civilization specific archer rush on the YouTube channel and I’ve even been beaten by it myself a few times during a 1v1 game.
Based from HumzaCrumza's 20 elephants in 20 minutes build order, here you can achieve that and have a decent eco to fall back on.
A quick fast castle into unique unit build order for the Burgundians. This advances 2 villagers sooner than a standard FC into unique unit.
An old, tried and tested build order that is best used on closed maps and works really well in team games with allies slinging resources.
How to knight rush as the Burgundians. Quickly reach the castle age and produce cavalier from 2 stables
The standard build order to boom your economy with 2 town centres in the Feudal Age. Best used in team games on closed maps.
A crazy AOE2 Sicilians build order. This will enable you to attack with 35 Serjeants in less than 19 minutes.
An intermediate to advanced build order which enables you to reach the Castle Age with 22 population. Push deer for best results.
Specifically for the Britons, this build order makes use of the faster sheep collection to advance at 22 pop
An advanced build order where you attack with one opening archery range to gain map control and delay your enemy's military buildings
A great build order that advances at 21 pop and takes advantage of the Ethiopian fast firing archers
An intermediate level build order allows you to use 2 ranges as you normally would but advance 3 villagers earlier.
Due to the Japanese eco bonus, you're able to advance at 21 pop with this build order
An intermediate build order that advances with 21 population due to their eco bonus
One of the fastest scout rushes in the game. Advance with 18 population using their eco bonus on +150 starting food
An intermediate level build order that enables you to attack quickly by advancing at 18 population due to the Mongols hunting bonus.
An intermediate build order that advances with 19 population due to the Franks berry gathering bonus and free horse collar.
An intermediate build order that advances with 19 population due to the Teutons cheaper farms meaning less banked wood is needed.
An intermediate to advanced build order that enables you to drush earlier than usual and execute a 21 population scout rush.
An advanced build order that lets you attack with Japanese fast attacking Man at Arms early. advances with 20 population.
The most notorious build order in the game. A strategy that's thought to be unsportsmanlike, hence the name.
Can only be completed on Fortress. This build order enables the Portuguese to reach Imperial Age in 15 minutes.
This build order is based on the 18 population tower rush but advances with 20 population. The Donjon also allows the creation of Serjeants